Although most people on Quartus do not have access to player class levels, they still tend to organize based on the analogous class to their powers. Paladins and clerics are the most organized, while arcanists of all types tend to work together. Rogues are often associated with criminal organizations although many rogues are not criminals. Druids have groves and circles, monks have monasteries and schools. Bards have colleges.

Here are a few of the more well-known such organizations and factions as of 210 AC. This list makes no attempt at being exhaustive.

Note: the following is taken from the introduction to Greenskins in the Mistthe seminal work on the beast tribes collectively known as goblins, by the Immortal Bard. All errors and opinions are his. This work does not necessarily reflect the views and opinions of the Scholar's Guild.

Most people hate and fear the goblins. Green of skin, short of stature, ugly, bestial--these are a few of the epithets hurled at these creatures. Even now, generations after the Cataclysm, they still get blamed for much of the devastation. As I will show, this characterization is unfair. Goblins are a beautiful race with strong desires for civilization.

Halflings are the youngest race--the first record of a halfling race dates only to about 600 years pre-Cataclysm. It is believed that they diverged from humanity due to the chaotic magical energies being used in the Fall of the Western Empire about that time. Later research discovered that they were descended from goblins who were mutated by those magical energies. Unlike elves, their sub-populations are eusocial as opposed to truly genetic. Halflings are only commonly found in the Council Lands, where they were a majority of the pre-Cataclysm population.

This post covers the less frequently-encountered races: Half-elves, Dragonborn, and Half-orcs.

The elven population is a study in racial divergence. Both originated in the Dawn Times on the Astral plane, but migrated to Prime in the aftermath of the Dawn War. High elves maintained links to the Aether-filled Astral, leading to near-immortality and strong magical capabilities. The Wood elves gave allegiance to Prime herself, bonding with the natural elements. Changeable and wild, they gave up their long lives and innate magic for strong ties to nature and wisdom. Still able to interbreed, the two had diverged significantly by the pre-Cataclysm era.

The Cataclysm War accelerated the divergence of these people. Now, the two civilized elven populations barely consider each other as members of the same race. Wood elves consider the High elves a dead end, dying people who are stuck in the past. High elves consider Wood elves barbarous and uncivilized. Both are right. Their languages have diverged to the point that they are mutually unintelligible although they are still written in the same script.