Future historians would mark 4 Summer Dawning, 206 AC as the Dawn of the Age of Hope, the Fourth Age, the end of the 2nd Interregnum. The sound of the Fifth Wish, "Mortal hands breathe life into unliving mechanisms" echoed across the world. In its wake a new race arose, innocent and searching. The soul-forged, once contraptions powered by fragments of dying souls, now a living race with their own sparks. Arising first in the forests of Byssia and in the goblin workshops and manufacturies of Byarsha in the Remnant Dynasty, they set out to forge their own destiny and discover the meaning of their existence.

This is a new playable race.

What kinds of people take up the calling of barbarian in the Federated Nations? How do they fit into the world?

Barbarians are those who connect with the ambient anima through their emotions and channel that power through their bodies to affect the world around them. This emotional connection is often called "Rage"--anger is one of the easiest ways to tap into wellspring. It's not the only way, and many consider themselves tapping into the power of the elements, of natural spirits, or of their ancestors. They all rage, just in different way and to different effects. Raging stirs volcanic emotions within the barbarian--even those barbarians who have learned to cast spells cannot do so while raging (and cannot concentrate on spells while raging, even if those were cast earlier) because of this internal roil of passion.

In the beginning, the Dreamer created the 8 + 1 Primordials to aid him in the construction of a world in the Dreaming Dark. To serve them in their tasks It created the Progenitor Races, numbering six. This is the story of the Proteans, the cursed servants of the Nameless and their fate after the Dawn War.

What is the role of the Adventurer's Guild? How is it organized? How is it funded? What rights do its members have? How many sanctioned adventurers are there? These are the questions this article attempts to answer.

In the beginning, the Dreamer created the 8 + 1 Primordials to aid him in the construction of a world in the Dreaming Dark. To serve them in their tasks It created the Progenitor Races, numbering six. This is the story of the Lightbound, those who served Light before the Dawn War.