The Godsfall Alliance is a motley collection of factions who grudgingly have joined forces to retake the lost holy city of Godsfall from the cults, undead, abominations, and demons that have overrun it. Started in mid-summer 210 AC at the instigation of a pair of Sanctioned Adventurers, the Alliance has already succeeded in taking back one section of the ancient city.

Key parties

  • Adventurer’s Guild
    • Acts as neutral party
    • Controls portal access
    • Local representative: Crunch. Hobgoblin from Windwalker Tribe.
  • Sin-Eaters
    • Senior Representative: Brother Fidelis. Human tier 1 war cleric.
    • Fanatic anti-”evil” ecclesiarchy.
    • Cleric heavy
    • Zealous and dislikes inaction or caution.
    • Handles exterior patrols and heavy combat as needed
    • Relationships:
      • Sages: Neutral, a bit dismissive. Respect for knowledge.
      • Watching Eye: Restrained dislike. Leaders can work together, mixed patrols have to have neutral parties.
      • Oath-bound: Open revulsion among troops. No mixed patrols.
      • Council: A bit holier-than-thou, dislike for the greed motive. Decent relationship otherwise.
  • Sages (Honorable Society for the Preservation and Recovery of Historical Knowledge)
    • Senior Representative: Assistant to the Vice-Rector for Western Pre-Cataclysm Religious Studies, Doctor Fredrich. Elderly male human sage (no combat capability)
    • Responsible for research and arcane support, as well as threat analysis.
    • Intensely focused on learning more, even at the cost of risk-taking.
    • Relationships:
      • Sin-Eaters: Neutral. Disagree with “kill them all”, would prefer to study some.
      • Watching Eye: Impatient at slow progress, but fascinated by the knowledge.
      • Oath-bound: Curious and fascinated. Would study them incessantly if they allowed. Constant requests for interviews and any records.
      • Council: Neutral.
  • Watching Eye Tribe
    • Senior Representative: Shaman Kari. Elderly female orc shaman (use druid stat block)
    • Traditionalists, very averse to rapid change.
    • Responsible for ward-lines and containment.
    • Relationships:
      • Sin-Eaters: Wary. Warriors react badly to being called heathens or unclean.
      • Sages: Respect mingled with frustration at lack of concern for traditional boundaries.
      • Oath-Bound: Honor for diligent service.
      • Council: Unsure about profit motive.
  • The Oath-Bound
    • Senior Representative: The Commander. CR 8 Undead (Ghost Knight)
    • Organization of sane, oath-fueled undead. The original inhabitants. Few in number.
    • Very duty-driven. Hate the demons.
    • Responsible for internal patrols and anti-undead operations in Brightwater.
    • Relationships:
      • Sin-Eaters: Respect for duty, shared hatred of demons. Understandable reluctance to submit to destruction for being undead.
      • Sages: Annoyed by constant badgering about history, but appreciative that they listen.
      • Watching Eye: Strong respect. These two are allies.
      • Council: Dislike for self-seeking, profit driven behavior.
  • The Council (government of Council Lands)
    • Senior Representative: Journeyman Thistledown. Middle-aged female halfling, judge. No combat capability. Originally from the Thieves Guild.
    • Responsible for logistics and supplies. In exchange for a monopoly on “loot”, they provide quartermasters and a set tithe of food, recruits, and goods for the assembled forces.
    • Very profit driven, in a contract-oriented way. Feelings and traditions matter little compared to the letter of the contract.
    • Relationships:
      • Sin-Eaters: Shared culture. Relatively good relationship.
      • Sages: The sages are good customers, if a bit slow to pay.
      • Watching Eye: Dislike, since they don’t buy much.
      • Oath-Bound: Strong dislike for blocking entrance (tomb raiding).