Designed as an eternal prison for the Nameless and its core minions at the end of the Dawn War, the Abyss is cut off from the direct influence of the Great Mechanism. With the events of the Cataclysm and the freeing of the Nameless and its minions (and its incorporation into reality), the Abyss is no longer a tightly guarded prison or a cyst in reality, but a haven for those who have made themselves unwelcome elsewhere. Without the circulation of anima from the Great Mechanism, abyssal denizens rely on other, less salutatory sources of power. Mostly, they consume souls. Some are willingly bargained away, others are sacrificed in blood-magic rituals.

Other than Noefra (the main play area), there are three other continents. Up until the end of the 1st Age, they were all combined into one pangean continent. Oelfra broke off first in the aftermath of the First Wish; Soefra. broke off after the Second Wish.

Northernmost Civilized Bastion

The ancestral center of the Pilvi tribe of wood elves, Pilvin Koti (literally "Pilvi's Home") wards the northern edge of the Council Lands. About two days' travel north east of Rabbit-town, only savage orc tribes, feral bands of wood elves, and forgotten ruins of ages past lie to its north.

Other than Noefra (the main play area), there are three other continents. Up until the end of the 1st Age, they were all combined into one pangean continent. Oelfra broke off first in the aftermath of the First Wish; Soefra broke off after the Second Wish.

Noefra 210AC
Image by Thunderfist12 at GitP

The towns noted are all the larger ones (2000+ people). The fancier ones are the capitals of the nations.