Located at the edge of the Lyodnoi Mountain range, the Remnant Dynasty is a small civilization comprised of disparate races that have banded together for protection against the encroaching cold from beyond the mountains. Led by Dragon Queen Beitris the Dynasty has grown to encompass three cities and the surrounding countryside (a total population of about 100,000 souls).
The acknowledged aristocracy of the Dynasty are the six Dragon-born clans. Together, they have a population of about 20,000 people. The clans are:
Gal, Clan of Fire
The largest clan, Gal has claimed the capital and surrounding foothills. Proud and powerful, they control most of the government functions. Their flag is a stylized crimson flame, inset into a gold diamond against a black background, with the motto "By Valor and Vigilance".
Byarsh, Clan of Lightning
Byarsh has claimed the southern flank and works with goblin craftsman to create the physical goods and technologies used by the realm. They're relatively high status. Their flag is a silver hand grasping a golden lightning bolt, inset into a golden gear on a field of blue. Their motto is "Victory through Work".
Syra, Clan of Acid
Syra anchors the northern flank in the forests. They're a large clan but low in status as they're considered rural bumpkins. Their flag is a green tree on a brown field. Their motto is "Persevering and faithful".
Khor, Clan of Poison
Alchemists to the State, Khor has produced many new discoveries. This clan is the least involved in the internal politics of the clans. They're wierd and they take pride in being wierd. Their flag is three black teardrops on a white field. Their motto is "He fails who risks nothing".
Anu, Clan of Cold
The first line of defense against the frost is Clan Anu. Living high up in the mountains, this spartan clan has lost the most in the ongoing wars. Since the building of the Wall, they have started to recover. Their status has increased with the popularity of Catalyst Kalesin, who was honorarily made a member of this Clan for her contributions against the Frost. Their flag is a white rising sunburst on a blue field. Their motto is "I stand".
Shakti, Clan of the Queen
Headed by Queen Beitris ka Shakti, Shakti is the ceremonial heart of the nation. Traditionally kept small, the clan consists of the Queen, her Consort Aodh, and their 6 children, as well as their immediate family members. The whole clan numbers about 85 people. Her Majesty is a young Queen, having ascended to the throne about 10 years ago after her mother died at the start of the campaign against invading frost giants. Since then she's put the nation on a war footing and sent emissaries out to try to find help. The royal flag is a crowned golden dragon rampant on a purple field. The motto is "Duty does not rest".
By convention, all dragonborn use names following the pattern <Given> <Status> <Clan>. The clans are described above, and the status marker is either ka for nobles or vo for the common folk.
Common male dragonborn names include: Aodh, Arthfael, Caderyn, Caomh, Cynbel, Cynwrig, Drustan, Judoc, Maedoc, Nechtan, and Seisyll.
Common female dragonborn names include: Abi, Ailsa, Beathag, Catrina, Beitris, Elspeth, Fiona, Iona, Isobel, Jean, Kenna, Lilias, Mhairi, Morven, Seona, Sheona, and Una.
Goblinoids (goblins, hobgoblins, and bugbears) were the first group incorporated into the Dynasty about 100 years ago and form the bulk of the populace (about 50,000 individuals—40,000 goblins, 9,000 hobgoblins, and 1,000 bugbears). The southern city of Byarsha has the largest population of goblins. They have formed loose tribes based on occupation and social standing. Unlike the goblinoids of the Windwalker Collective, Dynasty goblinoids freely change group affiliations or may associate with two or three tribes. This flexibility (and a certain disregard for personal safety) has led to them being some of the most innovative smiths, engineers, and craftsmen in the Federated Nations. "Keen as a goblin" is considered a compliment most places in the Dynasty.
Goblinoids are named more for convenience for others (use names) since they recognize others on sight. Their names follow the pattern <Given> vo <Location>. Their given names are one-syllable onomatopoia: Argh, Ahem, Bam, Blab, Blurt, Boink, Bump, Clang, Crack, Crash, etc. Some wags suspect them of exchanging their names to cause confusion--goblins do not generally think of themselves as individuals as much as most folk do.
Four large tribes of orcs (about 30,000 individuals) are the most recent additions to the Dynasty’s forces. They were convinced after the shamans of those tribes all had omens of encroaching cold. Orcs primarily live in the north of the Dynasty in nomadic villages, although some have settled down to more fixed locations. The city of Gor'osh, presided over by Clan Syra is home to Gro'Tabar and orcs form the majority of the population. Status (including tribal affiliation) is indicated by elaborate tatoos. These start with the clan sigil on the back of one hand (left for males, right for females) when an orc enters adulthood (around age 12). Over time the tattoos are expanded with records of life deeds--marriage, children, enemies slain or beasts hunted, rank acquired, etc. When an orc is exiled from his tribe, the shaman mystically (and very painfully) removes the upper layer of skin from the hand and arm, removing the tattoos. Although healing is applied so the process is not fatal, it grows back with an unnaturally smooth and pale appearance. Describing an orc as a "smooth-skin" or as pallid is a deadly insult.
Dynastic orcs use the name pattern <Given> gro'<Clan>. The clan names are below.
Common male given names include: Aban, Dalaigh, Devlin, Dochas, Beirgin, Flynn, Gearalt, Girvan, Cian, Conlan, Cormac, Paidin, Raghnall, Raighne, Rigr, Kellach, Ruairc, Ughaire, Ualtar, Ulick, and Ungus.
Common female given names include: Abaigh, Aedamnair, Agata, Daighin, Dela, Ailis, Andraste, Ebhlin, Gerricm Gitta, Gleneen, Goibne, Hayley, Ilane, Ide, Ita, Irna, Radha, Keena, Keira, Una, and Uathach
Tabar forms the backbone of the orcish military contribution to the realm. Their civilians are mostly farmers on the plains south of Gor'osh. Tribe Tabar's sigil is a a stylized bear paw with claws.
Kard specializes in smithing and mining. Their tribe holds the rich iron and alkahest mines to the west of Gor'osh. Their sigil is a celtic-style hammer; Kard tattoos tend to be more abstract and flowing than others.
Many of the greatest orc shamans and arcanists have come from this clan. They live in the wilds north of Gor'osh. Only trusted souls are allowed to enter their clanhold, hidden in the mists by centuries of magical workings. Their sigil is a three-lobed knot (similar to the celtic Triqueta or trinity knot). They tend to incorporate more runic-appearing characters and words into their tattoos.
Ko are hunters and trappers. The wildest and least civilized of the clans, they have little contact directly with the rest of the nation but tend to work through Tribe Tabar. They range over the northern wilderness, frequently clashing with the tribes that did not join the Dynasty, as well as the feral wood elf tribes of the area. Their sigil is a stylized sunburst. Their tattoos tend to be the most elaborate of all, often covering one side of the entire upper body and extending onto the neck and face.