Each region of the Federated Nations is unique--characters that come from each region pick up certain cultural traits in addition to their racial, class, and backgrounds.
Every player character gets one of these for free at character creation in addition to the regular background features.
Cultural Matrix
Bolded regions are where they’re most common.
Race |
Regions |
Aasimar |
Sea of Grass, Southshore |
Dragonborn (any) |
Baile Duchas, Byarmarsh, Kairen Mountains, Safehold, Southshore |
Dwarf (any) |
Central District, Dreamshore, Moon’s Vengeance Foothills, Sea of Grass, Southern District, Southshore |
Genasi |
Byssia (any), Moon’s Vengeance Foothills (earth/fire) |
Half-elf |
Byssia, Central District, Dreamshore, Northern District, Sea of Grass, Southern District, Southshore |
Halfling (any) |
Dreamshore, Moon’s Vengeance Foothills, Sea of Grass, Southshore |
Half-orc (orcs use this stat block) |
Baile Duchas, Byarmarsh, Dreamshore, Kairen Mountains, Safehold |
High elf |
Sea of Grass, Southshore |
Hobgoblin |
Byarmarsh, Kairen Mountains, Safehold, Southshore |
Human |
Byssia, Central District, Dreamshore, Moon’s Vengeance Foothills, Northern District, Sea of Grass, Southern District, Southshore |
Soul-forged (any) |
Byarmarsh, Byssia |
Tiefling |
Central District, Northern District, Sea of Grass, Southern District, Southshore |
Wood elf |
Byssia, Dreamshore, Safehold, Southshore |
Yuan-ti Pureblood |
Central District, Northern District, Southern District |
Region Listing
Pick a region allowed for your race. You gain proficiency in the item listed under common proficiency and one of the other listed proficiencies of your choice. If you already have proficiency in the common item from your race or background, you gain proficiency in the item listed after the slash instead. If multiple are separated by slashes for other categories, choose one.
Baile Duchas: Northern Remnant Dynasty
- Common Proficiency: Ard-teang (Orc) / Draconic
- Tools: Leatherworker / Carpenter / Woodcarver
- Skills: Intimidation / Athletics
- Languages: Draconic
- Weapons: Greataxe / maul
Byarmarsh: Southern Remnant Dynasty
- Common Proficiency: Ngyon Toi (Goblin) / Tinkerer’s Tools
- Tools: Tinkerer / Smith / Alchemist
- Skills: Arcana / Investigation
- Languages: Draconic
- Weapons: light crossbow / heavy crossbow / hand crossbow
Byssia
- Common Proficiency: Metsae (Wood elf) / Woodcarver’s tools
- Tools: Leatherworker's / Carpenter / Woodcarver / Mason
- Skills: Nature / Arcana
- Languages: Elemental
- Weapons: short sword / longbow
Central District: Central Stone Throne
- Common Proficiency: Arcana / Alchemist’s Kit
- Tools: Alchemist / Glassblower / Poisoner's Kit
- Skills: Religion
- Languages: Iath Neidr
- Weapons: scimitar
Dreamshore: Northern Council
- Common Proficiency: Metsae (Wood elf) / Ard-teang (Orc)
- Tools: Carpenter / Woodcarver / Leatherworker
- Skills: Nature / Survival
- Languages: Ard-teang (Orc)
- Weapons: Shortbow
Kairen Mountains: Western Remnant Dynasty
- Common Proficiency: Draconic / Survival
- Tools: Mason / Smith
- Skills: Survival
- Weapons: any martial melee weapon
Moon's Vengeance Foothills: Eastern Council
- Common Proficiency: Bidni-Khel (dwarf) / Mason’s Tools
- Tools: Jeweler / Smith / Tinker / Mason
- Skills: History / Survival
- Languages: Too-til (Giant)
- Weapons: War pick
Northern District: Northern Stone Throne
- Common Proficiency: Nature / Herbalist’s Kit
- Tools: Weaver / Woodcarver / Poisoner's Kit
- Skills: Medicine
- Languages: Iath Neidr
- Weapons: Blowgun and trident
Safehold: Central-Eastern Remnant Dynasty
- Common Proficiency: Draconic / Vehicles, land
- Tools: Brewer / Potter / Cobbler / Cook / Tinker
- Skills: Animal Handling / Performance
- Languages: Ngyon Toi (Goblin) / Ard-Teang (Orc) / Metsae (Wood Elf)
- Weapons: Pike / flail
Sea of Grass: Central Council
- Common Proficiency: Religion / Vehicles, land
- Tools: Cobbler / Brewer / Weaver
- Skills: Animal Handling / Religion
- Languages: Old Imperial / Yonwach (High Elf)
- Weapons: Whip
Southern District: Southern Stone Throne
- Common Proficiency: History / Vehicles, water
- Tools: Smith / Mason / Vehicles, water
- Skills: Deception
- Languages: Iath Neidr
- Weapons: trident and net
Southshore: Western Council
- Common Proficiency: Yonwach (High elf) / Vehicles, water
- Tools: Glassblower / Cartographer / Potter
- Skills: Insight
- Languages: Nguyen Toi (Goblin)
- Weapons: Spear