The Council Lands is a complex society made of many interlocking pieces. Two of the major ones are are guild and race, although locality also matters strongly. A simple guilds-man in a rural village may also be the head of the village council, and a local journeyman may not even be on the council. The races in parentheses are the ones most likely to be dominantly concerned with the particular organization structure mentioned. A few high elves are more concerned with Guild than House, but those are only from the Unhoused; more common are "domesticated" wood elves who have lost touch with their tribe and have settled into the guild structure. Clan-less dwarves are vanishingly rare. 

Scale: 6 miles per hex (about 5 per day). Black lines are good roads (graveled or stone), brown solid lines are packed dirt trails, brown dashed lines are mapped but infrequently traveled.

As the name suggests, the Council Lands are ruled by a council. Officially there is a pair of leaders (The Immortal Bard and the brass dragon), but they rarely participate.