The most enigmatic inhabitants of the Astral Plane are the angels. They do not interact with the mortal plane much, and when they do, the results are usually not pretty. Appearing as androgynous bird-winged figures ranging from human height to 10 feet tall, their faces are always masked with eyeless white masks adorned with symbols of their rank and station; their weapons burn with astral fire.

If not evil, then what?

A major part of Quartus (especially since the end of the 3rd Age) is that no creature is condemned to be evil or good--all have choice. This includes the natives of the Astral Plane, including angels and devils. If that's so, why are angels and devils different? How are they different from demi-gods and other members of the Choir Divine? It all comes down to their source of anima and their concomitant duties.

Hit points (and magical healing) are often cited as an element of D&D that doesn't make sense--if they represent physical health and damage, then why doesn't your performance decrease as you take damage? If they represent reserves, resilience, and luck, how does healing work? Why can a high-level character shrug off blows that would logically obliterate a lesser character and survive a slit throat while sleeping? Why do characters (including monsters) regain all their health overnight?

This post discusses answers to these concerns in the context of Quartus, the world in which Dawn of Hope takes place.

Pre-history covered the time from the creation of the world to the end of the Dawn War, about 25,000 years before the Cataclysm (BC). This article covers the time between the end of the Dawn War and the Cataclysm. All times until the 3rd Age are approximate.

What are souls? Where do they come from? Where do they go?